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Unfortunately, since the fights are so frequent, within 30 seconds of each other, it can be quite tedious to keep re-raising the minions.Lichdom: Battlemage is a first-person action role-playing video game that was developed by independent American game developer Xaviant and published by Maximum Games for Microsoft Windows, PlayStation 4 and Xbox One, running on the CryEngine 3 game engine. Everyone who is not retained, will disappear after the battle and you have to re-summon them again by tagging and killing those tagged enemies. When you retain a minion, it will stay with you until it is permanently killed. I usually, retain the one with the crossbows or the one with the magic staffs (liches). Since your minions have some sort of shimmering aura, it can be difficult to tell them apart. They are mobile, have the super strong green lob attack and can probably use their short-range drain/ lighting attack.
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The teleporting lich, on the other hand, is superb at dealing damage. It doesn't seem to do anything (no ice screams, summoning.). The banshee just plain sucks as far as I know. They are okay at damage and great at applying control/mastery effects.Ĭaster minions are the banshee (floating undead) and the teleporting necromancer/lich. They are not as hardly as the melee ones but can attack from a distance.
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All of the ranged enemies in the game are op so having ranged pets of your own is quite handy. Otherwise, they act just like any meat-shields. However, they can gang up on an enemy and apply control or mastery fairly well. While these ones have more health than the rest, in my opinion, they suck at dealing damage. Melee minions are the mace and sword n' shield guys. Necromancy has several category of minions: This way, you have the freedom of raising either a destruction, control, or mastery based minions. For example, your necromancy target spell could be destruction base, nova could be control based, and AOE could be mastery based. No, you don't really need your nova or AEO spells but they add more flexibility to the necromancy sigil. So, your fire-damage undead minion will do more damage based on you necromancy destruction numbers and not your fire numbers. The strength of your minion is directly tied to your necromancy stats. Yes, you need to upgrade you necro spells. What does this retaining thing mean when you have more than three? Is this kind of a storage which of the three you can keep? Why doesn't it last longer? Weird stuff. Even more so when the enemies are pesky undead too. It's really difficult to tell them apart. Why is nobody telling me what they can do and stuff and why do they look so similar? What is the difference between the undead you can summon? Why do you need a Nova or an AOE in necromancy? (except maybe bone armour) Khadgar42: Do you need to upgrade your necromantic spells?
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